# Spanish translation of the Godot Engine editor
# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
# BLaDoM GUY <simplybladom@gmail.com>, 2017.
# Carlos López <genetita@gmail.com>, 2016.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
# Rabid Orange <theorangerabid@gmail.com>, 2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
# Swyter <swyterzone@gmail.com>, 2016-2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2017-10-23 01:48+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.17\n"

#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Desactivado"

#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Toda la selección"

#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Mover o añadir clave"

#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Cambiar transición de animación"

#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar transformación de animación"

#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Cambiar valor de animación"

#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar llamada de animación"

#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Añadir pista de animación"

#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar claves de animación"

#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Subir pista de animación"

#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Bajar pista de animación"

#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"

#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Establecer transiciones en:"

#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Renombrar pista de animación"

#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Cambiar interpolación de pista de animación"

#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Cambiar modo de valor de pista de animación"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Track Change Wrap Mode"
msgstr "Cambiar modo de valor de pista de animación"

#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Editar nodo de curva"

#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Editar curva de selección"

#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Borrar claves de animación"

#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar selección"

#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicar transpuesto"

#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Quitar selección"

#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Continuo"

#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Discreto"

#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Trigger"

#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Añadir clave de animación"

#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Mover claves de animación"

#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Escalar selección"

#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Escalar desde cursor"

#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Ir al siguiente paso"

#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Ir al paso anterior"

#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"

#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"

#: editor/animation_editor.cpp
msgid "In"
msgstr "Entrada"

#: editor/animation_editor.cpp
msgid "Out"
msgstr "Salida"

#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Entrada-salida"

#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Salida-entrada"

#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transiciones"

#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimizar animación"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Limpiar animación"

#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "¿Quieres crear una NUEVA pista para %s e insertar clave?"

#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "¿Quieres crear %d NUEVAS pistas e insertar claves?"

#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"

#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e insertar animación"

#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar pista y clave de animación"

#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar clave de animación"

#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Cambiar duración de animación"

#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Cambiar repeticiones de animación"

#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Crear clave de valor de tipo para animación"

#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Insertar animación"

#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar claves de animación"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Add Call Track"
msgstr "Añadir «call track» de animación"

#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Zoom de animación."

#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Duración (seg.):"

#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Duración de animación (en segundos)."

#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Paso (s):"

#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Fijado de cursor por pasos (en segundos)."

#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Repetir o no la animación."

#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Añadir nuevas pistas."

#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Subir la pista actual."

#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Bajar la pista actual."

#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Quitar el pista seleccionada."

#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Herramientas de pistas"

#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Editar claves individuales al hacer clic."

#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizar animación"

#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Máximo error lineal:"

#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Máximo error angular:"

#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Máximo ángulo optimizable:"

#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimizar"

#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Selecciona un AnimationPlayer desde el árbol de escenas para editar "
"animaciones."

#: editor/animation_editor.cpp
msgid "Key"
msgstr "Clave"

#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Transición"

#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Relación de escalado:"

#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "¿En qué nodo quieres llamar funciones?"

#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves incorrectas"

#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"

#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Limpiar todas las animaciones"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Limpiar todas las animaciones (IRREVERSIBLE)"

#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Limpiar"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar «array»"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Cambiar tipo de valor del «array»"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Cambiar valor del «array»"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ir a línea"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Número de línea:"

#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Sin soincidencias"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia/s reemplazadas."

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Reemplazar"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Reemplazar todo"

#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Coincidir mayús/minúsculas"

#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Palabras completas"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Sólo selección"

#: editor/code_editor.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Buscar"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Búsqueda"

#: editor/code_editor.cpp
msgid "Next"
msgstr "Siguiente"

#: editor/code_editor.cpp
msgid "Not found!"
msgstr "¡No se ha encontrado!"

#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Reemplazar por"

#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Respetar mayús/minúsculas"

#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Hacia atrás"

#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Preguntar antes de reemplazar"

#: editor/code_editor.cpp
msgid "Skip"
msgstr "Saltar"

#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Acercar"

#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Alejar"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Restablecer zoom"

#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Línea:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "Columna:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "¡Debes establecer un método en el nodo seleccionado!"

#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"No se ha encontrado el método objetivo. Especifica un método válido o ancla "
"un script en el nodo objetivo."

#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a nodo:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Añadir"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Quitar"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Add Extra Call Argument:"
msgstr "Añadir argumento de llamada extra:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumentos de llamada extras:"

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ruta al nodo:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Crear runción"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Diferido"

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Una vez"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Cerrar"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Conectar"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Conectar «%s» a «%s»"

#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Conectando señal:"

#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Crear suscripción"

#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Conectar.."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"

#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Crear nuevo"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recientes:"

#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Buscar:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Coincidencias:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Descripción:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar reemplazo para:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependencias para:"

#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Estás editando la escena «%s».\n"
"Por lo que los cambios no tendrán efecto hasta que recargues."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Se está usando el recurso «%s».\n"
"Por lo que los cambios no tendrán efecto hasta que recargues."

#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Dependencias"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Recursos"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Ruta"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Arreglar rota(s)"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de dependencias"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Buscar reemplazo de recurso:"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Dueños de:"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr ""
"¿Quieres quitar los archivos seleccionados del proyecto? (No puedes "
"deshacerlo)"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Otros recursos necesitan los archivos que estás intentando quitar para "
"funcionar.\n"
"¿Seguro que quieres quitarlos? (No puedes deshacerlo)"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Cannot remove:\n"
msgstr "No se ha podido resolver."

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error al cargar:"

#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Abrir de todos modos"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "¿Qué es lo que quieres hacer?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Arreglar dependencias"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "¡Hubo errores al cargar!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "¿Quieres eliminar permanentemente %d elementos? (Irreversible)"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Es dueño de"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Recursos sin propietario explícito:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorador de recursos huérfanos"

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "¿Quieres eliminar los archivos seleccionados?"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "¡Muchas gracias de parte de la comunidad de Godot!"

#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "¡Gracias!"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores de Godot"

#: editor/editor_about.cpp
#, fuzzy
msgid "Project Founders"
msgstr "Administrador de proyectos"

#: editor/editor_about.cpp
#, fuzzy
msgid "Lead Developer"
msgstr "Desarrolladores"

#: editor/editor_about.cpp editor/project_manager.cpp
msgid "Project Manager"
msgstr "Administrador de proyectos"

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Desarrolladores"

#: editor/editor_about.cpp
#, fuzzy
msgid "Authors"
msgstr "Autor:"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr ""

#: editor/editor_about.cpp
#, fuzzy
msgid "Bronze Donors"
msgstr "Clonar hacia abajo"

#: editor/editor_about.cpp
msgid "Donors"
msgstr ""

#: editor/editor_about.cpp
msgid "License"
msgstr "Licencia"

#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Licencia de terceros"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine se basa en una serie de bibliotecas libres y de código abierto "
"de terceros, todas ellas compatibles con los términos de su licencia MIT. La "
"siguiente es una lista exhaustiva de todos estos componentes de terceros con "
"sus respectivas declaraciones de derechos de autor y términos de licencia."

#: editor/editor_about.cpp
#, fuzzy
msgid "All Components"
msgstr "Constantes:"

#: editor/editor_about.cpp
#, fuzzy
msgid "Components"
msgstr "Constantes:"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencias"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Error al abrir el paquete, no se encuentra en formato zip."

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Uncompressing Assets"
msgstr "Sin comprimir"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "¡El paquete se ha instalado correctamente!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Finalizado!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "Instalar"

#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Package Installer"
msgstr "¡El paquete se ha instalado correctamente!"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Altavoces"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Effect"
msgstr "Añadir elemento vacío"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Rename Audio Bus"
msgstr "Abrir diseño del Audio Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Solo"
msgstr "Abrir diseño del Audio Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Mute"
msgstr "Abrir diseño del Audio Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Cambiar efectos de bypass del Bus de Audio"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Select Audio Bus Send"
msgstr "Seleccionar Bus de audio de envío"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Audio Bus Effect"
msgstr "Añadir Efecto de Bus de Audio"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Move Bus Effect"
msgstr "Mover Efecto de Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Bus Effect"
msgstr "Quitar seleccionados"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Bus de Audio, arrastra y suelta para reordenar."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Solo"
msgstr "Solo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Silenciar"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bypass"
msgstr "Bypass"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus options"
msgstr "Opciones de depuración"

#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Reset Volume"
msgstr "Restablecer zoom"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Effect"
msgstr "Quitar seleccionados"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Audio Bus"
msgstr "Añadir todos"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "¡El Bus Maestro no puede ser borrado!"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
msgstr "Borrar ajustes"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
msgstr "Duplicar animación"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Reset Bus Volume"
msgstr "Restablecer zoom"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Move Audio Bus"
msgstr "Mover acción"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Guardar formato de los Audio Bus como..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Ruta al nuevo diseño.."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Abrir diseño del Audio Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "No existe el archivo 'res://default_bus_layout.tres'."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Invalid file, not an audio bus layout."
msgstr ""
"La extensión del archivo no es correcta.\n"
"Prueba con la extensión .fnt."

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add Bus"
msgstr "Añadir todos"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Create a new Bus Layout."
msgstr "Crear recurso nuevo"

#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Load an existing Bus Layout."
msgstr "Cargar un recurso existente desde disco y editarlo."

#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar como"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Save this Bus Layout to a file."
msgstr "Guardar formato de los Audio Bus como..."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
msgstr "Predeterminado"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Load the default Bus Layout."
msgstr "Cargar el Diseño del Bus por defecto."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "El nombre no es correcto."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Letras válidas:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"El nombre no es correcto. No puede coincidir con un nombre de clase que ya "
"existe en el motor gráfico."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"El nombre no es correcto. No puede coincidir con un nombre de tipo "
"predeterminado que ya existe en el motor gráfico."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"El nombre no es correcto. No puede coincidir con un nombre de constante "
"global que ya existe en el motor gráfico."

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ruta incorrecta."

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "El archivo existe."

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "No está en la ruta de recursos."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Añadir «AutoLoad»"

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "¡El fichero «%s» ya existe!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renombrar «Autoload»"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Des/activar globales de «Autoload»"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mover «Autoload»"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Quitar «Autoload»"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activar"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reordenar «Autoloads»"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nombre del nodo:"

#: editor/editor_autoload_settings.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Nombre"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "«Singleton»"

#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando escena"

#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Guardando cambios locales.."

#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Actualizando escena.."

#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first"
msgstr "Prueba guardando la escena primero."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Elige una carpeta"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crear carpeta"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No se pudo crear la carpeta."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Elegir"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Almacén de archivo:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"

#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:\n"
msgstr "No se encontró archivo de base:\n"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El archivo ya existe, ¿quieres sobreescribirlo?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Reconocidos"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Todos los archivos (*)"

#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Abrir un archivo"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Abrir archivo/s"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Abrir una carpeta"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Abrir un archivo o carpeta"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Guardar un archivo"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avanzar"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Subir"

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Recargar"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Ver/ocultar archivos ocultos"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Añadir/quitar favorito"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Cambiar modo"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Seleccionar ruta"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Subir favorito"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Bajar favorito"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to parent folder"
msgstr "No se pudo crear la carpeta."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Carpetas y archivos:"

#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vista previa:"

#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "AnalizandoFuentes"

#: editor/editor_file_system.cpp
#, fuzzy
msgid "(Re)Importing Assets"
msgstr "Reimportando"

#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Ayuda de búsqueda"

#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Lista de clases:"

#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Buscar clases"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Cima"

#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Clase:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Hereda:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Heredada por:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Descripción breve:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Members"
msgstr "Miembros:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Miembros:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Public Methods"
msgstr "Métodos públicos:"

#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Métodos públicos:"

#: editor/editor_help.cpp
#, fuzzy
msgid "GUI Theme Items"
msgstr "Elementos de tema de interfaz:"

#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Elementos de tema de interfaz:"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Señales:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations"
msgstr "Animaciones"

#: editor/editor_help.cpp
#, fuzzy
msgid "Enumerations:"
msgstr "Animaciones"

#: editor/editor_help.cpp
#, fuzzy
msgid "enum  "
msgstr "enum  "

#: editor/editor_help.cpp
#, fuzzy
msgid "Constants"
msgstr "Constantes:"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Description"
msgstr "Descripción:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Properties"
msgstr "Propiedades:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Description:"
msgstr "Descripción breve:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp
#, fuzzy
msgid "Methods"
msgstr "Lista de métodos:"

#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descripción de métodos:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""

#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Texto de búsqueda"

#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr " Salida:"

#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Borrar todo"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "¡Hubo un error al guardar el recurso!"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Guardar recurso como.."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "I see.."
msgstr "Ya veo.."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Formato de archivo desconocido:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error al guardar."

#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open '%s'."
msgstr "No se puede operar en «…»"

#: editor/editor_node.cpp
#, fuzzy
msgid "Error while parsing '%s'."
msgstr "Error al guardar."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Missing '%s' or its dependencies."
msgstr "La escena «%s» tiene dependencias rotas:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Error while loading '%s'."
msgstr "Error al guardar."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Guardar escena"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizando"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creando miniatura"

#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "Esta operación no puede realizarse sin una escena."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"No se pudo guardar la escena. Es posible que no se hayan podido satisfacer "
"las dependencias (instancias)."

#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Hubo un problema al cargar el recurso."

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "¡Error al guardar la MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "¡No se puede cargar TileSet para poder unir los datos!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "¡Error al guardar el TileSet!"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "¡Hubo un problema al intentar guardar los ajustes!"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Se han sobrescrito los ajustes predeterminados del editor."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "¡No se encuentra el nombre del ajuste!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Se han restaurado los ajustes predeterminados."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""

#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Copiar parámetros"

#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Pegar parámetros"

#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Pegar recurso"

#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Copiar recurso"

#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Hacerlo integrado"

#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Crear subrecurso único"

#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Abrir en la ayuda"

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n"
"Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría "
"«aplicación»."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "¡No se pudo comenzar el subproceso!"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Abrir escena"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Abrir escena base"

#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Apertura rápida de escena.."

#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Apertura rápida de script.."

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Close"
msgstr "Guardar un archivo"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to '%s' before closing?"
msgstr "¿Guardar cambios a '%s' antes de cerrar?"

#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Guardar escena como.."

#: editor/editor_node.cpp
#, fuzzy
msgid "No"
msgstr "Nodo"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Sí"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
"Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Esta operación no puede realizarse sin una escena."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportar biblioteca de modelos"

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportar Tile Set"

#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a selected node."
msgstr "Esta operación no puede realizarse sin una escena."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "La escena actual no se ha guardado. ¿Quieres abrirla de todos modos?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "No se puede volver a cargar una escena que nunca se guardó."

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Revertir"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?"

#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Ejecución rápida de escena.."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Salir"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "¿Quieres salir del editor?"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Manager?"
msgstr "Administrador de proyectos"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Quit"
msgstr "Guardar un archivo"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "¿Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"¿Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de "
"Proyectos?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Elige una escena principal"

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "No se pudo activar el plugin addon en: '"

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"No se pudo encontrar el campo del script para el plugin addon en: 'res://"
"addons/"

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script addon desde la ruta: '"

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "No se pudo cargar el script addon desde la ruta: '"

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr "No se pudo cargar el script addon desde la ruta: '"

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"La escena '%s' fue importado automáticamente, por lo tanto no puede ser "
"modificada.\n"
"Para poder modificarla, se tiene que crear una nueva escena heredada."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Vaya"

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Hubo un error al cargar la escena, debe estar dentro de la ruta del "
"proyecto. Utiliza «Importar» para abrir la escena, luego guárdala dentro de "
"la ruta del proyecto."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La escena «%s» tiene dependencias rotas:"

#: editor/editor_node.cpp
#, fuzzy
msgid "Clear Recent Scenes"
msgstr "Reestablecer huesos"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Guardar ajustes"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Borrar ajustes"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Predeterminado"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar pestaña de escena"

#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "%d archivos más"

#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "%d archivos o carpetas más"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Modo sin distracciones"

#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle distraction-free mode."
msgstr "Modo sin distracciones"

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Escena"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Pestaña anterior"

#: editor/editor_node.cpp
#, fuzzy
msgid "Filter Files.."
msgstr "Filtrado rápido de archivos…"

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operaciones con archivos de escena."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nueva escena"

#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nueva escena heredada.."

#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Abrir escena.."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Guardar escena"

#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Guardar todas las escenas"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Cerrar escena"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Abrir reciente"

#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Convertir a.."

#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary.."

#: editor/editor_node.cpp
#, fuzzy
msgid "TileSet.."
msgstr "TileSet.."

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Deshacer"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Rehacer"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Revertir escena"

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas varias o de escenas."

#: editor/editor_node.cpp
#, fuzzy
msgid "Project"
msgstr "Proyecto nuevo"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Ajustes del proyecto"

#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Ejecutar script"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"

#: editor/editor_node.cpp
msgid "Tools"
msgstr "Herramientas"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir al listado del proyecto"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Depurar"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Exportar con depuración remota"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o publicarlo, el ejecutable tratará de conectarse a la IP de "
"este equipo para iniciar la depuración."

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Exportación mini con recursos en red"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Cuando esta opción está activa, al exportar o publicar se producirá un "
"ejecutable mínimo.\n"
"El sistema de archivos del proyecto se pasará desde el editor por la red.\n"
"En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta "
"opción acelera los ciclos de prueba de juegos grandes."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Ver formas de colisión"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
"la ejecución del juego cuando esta opción queda activada."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegación visible"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Si activas esta opción podrás ver los modelos y polígonos de navegación "
"durante la ejecución del juego."

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sincronizar cambios de escena"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
"editor sera replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos remoto."

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Actualizar cambios en scripts"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos de red."

#: editor/editor_node.cpp
#, fuzzy
msgid "Editor"
msgstr "Editar"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ajustes del editor"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Ajustes de diseño del editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle Fullscreen"
msgstr "Modo pantalla completa"

#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
msgstr "Cargando plantillas de exportación"

#: editor/editor_node.cpp
msgid "Help"
msgstr "Ayuda"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Clases"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Online Docs"
msgstr "Cerrar documentación"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr "P&R"

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Registros de problemas"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunidad"

#: editor/editor_node.cpp
msgid "About"
msgstr "Acerca de"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Inicia el proyecto para poder jugarlo."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Reproducir"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pausar la escena"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausar la escena"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Detener la escena."

#: editor/editor_node.cpp
msgid "Stop"
msgstr "Detener"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reproducir la escena editada."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reproducir escena"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Reproducir escena personalizada"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reproducir escena personalizada"

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Actualizar siempre"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Actualizar cambios"

#: editor/editor_node.cpp
#, fuzzy
msgid "Disable Update Spinner"
msgstr "Desactivar la animación al actualizar"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"

#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Crear un nuevo recurso en memoria y editarlo."

#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."

#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Guardar el recurso editado actualmente."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Guardar como.."

#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al objeto editado previo en el historial."

#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Ir al siguiente objeto editado en el historial."

#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historial de objetos recientemente editados."

#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Propiedades del objeto."

#: editor/editor_node.cpp
#, fuzzy
msgid "Changes may be lost!"
msgstr "Cambiar grupo de imágenes"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "SistDeArchivos"

#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Nodo"

#: editor/editor_node.cpp
msgid "Output"
msgstr "Salida"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "No guardar"

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importar plantillas desde un archivo ZIP"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Exportar proyecto"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportar biblioteca"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Unir con existentes"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "Contraseña:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Abrir y ejecutar un script"

#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited"
msgstr "Nueva escena heredada…"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Errores de carga"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Seleccionar"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "Abrir en el editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 3D Editor"
msgstr "Abrir en el editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "Abrir en el editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Asset Library"
msgstr "Exportar biblioteca"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "Abrir en el editor"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the previous Editor"
msgstr "Abrir en el editor"

#: editor/editor_plugin.cpp
#, fuzzy
msgid "Creating Mesh Previews"
msgstr "Crear biblioteca de modelos 3D"

#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Miniatura.."

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins instalados:"

#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Actualizar"

#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versión:"

#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Estado:"

#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Parar Profiling"

#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Iniciar Profiling"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Medida:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Duracion de cuadro (seg)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Tiempo promedio (seg)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "% de cuadro"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Physics Frame %"
msgstr "% de cuadro fijo"

#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Tiempo:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusivo"

#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propio"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Nº de cuadro:"

#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"

#: editor/editor_run_native.cpp
#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"No se ha encontrado un preset ejecutable de exportación para esta "
"plataforma.\n"
"Por favor, añade un preset ejecutable en el menú de exportación."

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribe tu lógica en el método _run()."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ya hay una escena editada."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "No se pudo instanciar el script:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Has olvidado la palabra clave 'tool'?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "No se pudo ejecutar el script:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"

#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Predeterminado (Igual que el editor)"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona nodos a importar"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ruta a la escena:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importar desde nodo:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Re-Download"
msgstr "Volver a cargar"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall"
msgstr "Instalar"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "(Installed)"
msgstr "Instalar"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download"
msgstr "Abajo"

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(No encontrado)"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "(Current)"
msgstr "Actual:"

#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Eliminar diseño de versión '%s'?"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."

#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "version.txt invalido en el diseño."

#: editor/export_template_manager.cpp
#, fuzzy
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""
"formato de version.txt invalido. La revisión no es un identificador valido."

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:\n"
msgstr "Error al guardar atlas:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Extracting Export Templates"
msgstr "Cargando plantillas de exportación"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importando:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Current Version:"
msgstr "Escena actual"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Installed Versions:"
msgstr "Plugins instalados:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install From File"
msgstr "Instalar proyecto:"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove Template"
msgstr "Remover Item"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select template file"
msgstr "¿Quieres eliminar los archivos seleccionados?"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Export Template Manager"
msgstr "Cargando plantillas de exportación"

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"

#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '"
msgstr "No se puede navegar a '"

#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr ""

#: editor/filesystem_dock.cpp
msgid ""
"\n"
"Status: Import of file failed. Please fix file and reimport manually."
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid ""
"\n"
"Source: "
msgstr "Fuente:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "No se puede cargar/procesar la tipografía elegida."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself.\n"
msgstr "No se puede importar un archivo sobre si mismo:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:\n"
msgstr "Hubo un error al importar:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:\n"
msgstr "La escena «%s» tiene dependencias rotas:"

#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr ""

#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr ""

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "No name provided."
msgstr "Renombrar o mover.."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Name contains invalid characters."
msgstr "Letras válidas:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "A file or folder with this name already exists."
msgstr "¡El nombre de grupo ya existe!"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming file:"
msgstr "Renombrar variable"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Renaming folder:"
msgstr "Renombrar nodo"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Expand all"
msgstr "Expandir al padre"

#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Colapsar todo"

#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar ruta"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Rename.."
msgstr "Renombrar"

#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Mover a.."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Folder.."
msgstr "Crear carpeta"

#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Mostrar en el navegador de archivos"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanciar"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Editar dependencias.."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "View Owners.."
msgstr "Ver propietarios.."

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Carpeta anterior"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Carpeta siguiente"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Reanalizar sistema de archivos"

#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Act/Desact. estado de carpeta como Favorito"

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"Escaneando archivos,\n"
"Por favor, espere..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"

#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Renombrar"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Añadir al grupo"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Quitar del grupo"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
msgstr "Importando escena…"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Animations"
msgstr "Importar con materiales separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importar con materiales separados"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importar con objetos separados"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Objects+Materials"
msgstr "Importar con objetos y materiales separados"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Objects+Animations"
msgstr "Importar con objetos y materiales separados"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Materials+Animations"
msgstr "Importar con materiales separados"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importar con objetos y materiales separados"

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Multiple Scenes"
msgstr "Importar escena 3D"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como escenas y materiales múltiples"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar escena"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Importando escena.."

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr "Ejecutando script personalizado.."

#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "No se pudo cargar el script posimportación:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"El script de posimportación no es correcto o está roto. (revisa la consola):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Error ejecutando el script de posimportacion:"

#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Guardando.."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Configurar por defecto para '%s'"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Borrar por defecto para '%s'"

#: editor/import_dock.cpp
#, fuzzy
msgid " Files"
msgstr "Archivo"

#: editor/import_dock.cpp
#, fuzzy
msgid "Import As:"
msgstr "Importar"

#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Ajuste.."

#: editor/import_dock.cpp
#, fuzzy
msgid "Reimport"
msgstr "Reimportar"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Establecer multinodo"

#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selecciona un nodo para editar señales y grupos."

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Crear polígono"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editar polígono"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Insert Point"
msgstr "Insertando"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Editar polígono (quitar punto)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Quitar polígono y punto"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Crea un nuevo polígono desde cero."

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Editar polígono existente:\n"
"Click izquierdo: Mover punto.\n"
"Control + Click izquierdo: Dividir segmento.\n"
"Click derecho: Borrar punto."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Des/activar reproducción automática"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nombre de animación nueva:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nueva animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Cambiar nombre de animación:"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "Duplicar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Quitar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "ERROR: ¡El nombre de animación no es correcto!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "ERROR: ¡El nombre de animación ya existe!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renombrar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Añadir animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mezclar el siguiente cambio"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Cambiar tiempo de mezcla"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Cargar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplicar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ERROR: ¡No hay animaciones para copiar!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "ERROR: ¡No hay recursos de animación en el portapapeles!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animación pegada"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Pegar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ERROR: ¡No hay animación que editar!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde la posición actual (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde el final. (Mayús + A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Detener la reproducción de la animación. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproducir animación seleccionada desde el principio. (Mayús + D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posición de animación (en segundos)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Crear nueva animación en el reproductor."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Cargar una animación desde disco."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Cargar una animación desde disco."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Guardar la animación actual"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Lista de animaciones en el reproductor."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Autoreproducir al cargar"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Editar Blend Times Objetivo"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Herramientas de animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Copiar animación"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear animación nueva"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nombre de Animación:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "¡Error!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Tiempos de mezcla:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Siguiente (Auto enfilar):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animación"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
msgstr "Editar filtros de nodo"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Aparición (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Desaparición (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Mezclar"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mezclar"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Autoreiniciar:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al azar (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "¡Iniciar!"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Añadir entrada"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Borrar autoavanzar"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Establecer autoavanzar"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar entrada"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es correcto."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación no es correcto."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de animación"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo UnaVez"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mezcla"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo de transición"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Importar animaciones.."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar filtros de nodo"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtros.."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Libre"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Ver Archivos"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "No se ha podido resolver el nombre de Dominio:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "No se ha podido resolver."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Error de conexion, por favor intente otra vez."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "No se puede conectar."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "No se puede conectar al host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "No hay respuesta desde el host:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "No responde."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, return code:"
msgstr "Petición falida, código de retorno:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr "Solicitud fallida."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, too many redirects"
msgstr "Petición fallida, demasiadas redirecciones"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Bucle de redireccionamiento."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fallido:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Error de descarga, al pareser el archivo ha sido manipulado."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Esperado:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Tiene:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Fallo en la comprobación del hash sha256"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Error en la descarga del asset:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Buscando:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Resolving.."
msgstr "Guardando…"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "Conectando.."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Solicitando.."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Error al realizar la solicitud"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inactivo"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Reintente"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Error de Descarga"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Este asset ya esta descargandose!"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "primero"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "anterior"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "siguiente"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "ultimo"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Plugins"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Invertir"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Soporte.."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Prueba"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Archivo ZIP de elementos"

#: editor/plugins/camera_editor_plugin.cpp
msgid "Preview"
msgstr "Vista previa"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Ajustes de fijado"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Desplazamiento de rejilla:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pasos de rejilla:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Desplazamiento de rotación:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Cantidad de rotaciones:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Mover pivote"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Mover acción"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Editar Cadena IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Editar CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Anchors only"
msgstr "Ancla"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Anchors and Margins"
msgstr "Cambiar anclas"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Cambiar anclas"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pegar pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo de selección"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Arrastrar: Rotar"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Arrastrae: Mover"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Modo movimiento"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Modo rotación"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Click para cambiar el pivote de rotación de un objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Modo desplazamiento lateral"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggles snapping"
msgstr "Des/activar «breakpoint»"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Fijar a cuadrícula"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping options"
msgstr "Opciones de Animación"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to grid"
msgstr "Modo de fijado:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Fijar rotación"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Configure Snap..."
msgstr "Configurar fijado.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Fijado relativo"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Adherir a píxeles"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to parent"
msgstr "Expandir al padre"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Inmovilizar el objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Liberar el objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Crear huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Reestablecer huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Bones"
msgstr "Crear huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear cadena IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Reestrablecer cadena IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar rejilla"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show helpers"
msgstr "Crear huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show rulers"
msgstr "Crear huesos"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar selección"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Encuadrar selección"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "Guardar ajustes"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Insertar claves"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insertar clave"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insertar clave (pistas existentes)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copiar pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Restablecer pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Set pivot at mouse position"
msgstr "Establecer pos. de salida de curva"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add %s"
msgstr "Añadir todos"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Adding %s..."
msgstr "Añadiendo %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crear nodo"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "Muy bien :("

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Cambiar Valor por Defecto"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Arrastrar y soltar + Mayús: Añadir nodo como hermano\n"
"Arrastrar y soltar + Alt: Cambiar tipo de nodo"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Crear Poly3D"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Establecer handle"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "¿Quieres borrar el elemento %d?"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Añadir elemento"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Borrar elemento seleccionado"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importar desde escena"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Actualizar desde escena"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "Transición entrada"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease out"
msgstr "Transición salida"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Point"
msgstr "Modificar Mapa de Curvas"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Modify Curve Tangent"
msgstr "Modificar Mapa de Curvas"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Curve Preset"
msgstr "Cargar recurso"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add point"
msgstr "Añadir entrada"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove point"
msgstr "Quitar Punto de ruta"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Lineal"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right linear"
msgstr "Vista derecha"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load preset"
msgstr "Cargar recurso"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Curve Point"
msgstr "Quitar Punto de ruta"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Toggle Curve Linear Tangent"
msgstr "Cambiar tangente de curva lineal"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Mantén Mayus para editar las tangentes individualmente"

#: editor/plugins/gradient_editor_plugin.cpp
#, fuzzy
msgid "Add/Remove Color Ramp Point"
msgstr "Añadir/quitar punto de rampa de color"

#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar rampa de color"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementos"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor de lista de elementos"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"No se ha encontrado el recurso OccluderPolygon2D en este nodo.\n"
"¿Crear uno y asignarlo?"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Crear polígono oclusor"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Editar polígono existente:"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "Clic izquierdo: Mover punto."

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl + LMB: Partir segmento."

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "Clic derecho: Borrar punto."

#: editor/plugins/line_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Point from Line2D"
msgstr "Borrar punto de curva"

#: editor/plugins/line_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Point to Line2D"
msgstr "Añadir punto a curva"

#: editor/plugins/line_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point in Line2D"
msgstr "Mover Punto en Curva"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Seleccionar puntos"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Mayús + arrastrar: Seleccionar puntos de control"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Click: Add Point"
msgstr "Clic: Añadir punto"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Clic derecho: Eliminar punto"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Añadir punto (en espacio vacío)"

#: editor/plugins/line_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Segment (in line)"
msgstr "Dividir segmento (en curva)"

#: editor/plugins/line_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Eliminar punto"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "¡El modelo está vacío!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear colisión estática triangular"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear colisión estática convexa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "¡No puedes hacer esto en una escena raíz!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Crear forma triangular"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Crear forma convexa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Crear modelo de navegación 3D"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "¡A MeshInstance le falta un modelo 3D!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "¡El modelo 3D no tiene una superficie en la que crear contornos!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "¡No se pudo crear el contorno!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Crear contorno"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Modelos 3D"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crear colisión estática triangular"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Crear colisión estática convexa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear colisión hermanada triangular"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Crear colisión hermanada convexa"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Crear modelo 3D de contorno.."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Crear modelo 3D de contorno"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Tamaño del contorno:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"No se especificó ningún modelo 3D de origen (y no se ha establecido ningún "
"MultiMesh en el nodo)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
"No se especificó ningún modelo de origen (y MultiMesh no contiene ningún "
"Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "El origen del modelo es incorrecto (ruta incorrecta)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "El modelo elegido no es correcto (al no ser un MeshInstance)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "El modelo elegido no es correcto (no contiene ningún recurso Mesh)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Ninguna superficie de origen especificada."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La superficie de origen es incorrecta (ruta inválida)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La superficie de origen es inválida (sin geometría)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La superficie de origen es inválida (sin caras)."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "La superficie padre no tiene caras solidas para poblar."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "No se pudo mapear el area."

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Elige un modelo 3D:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Seleccioná una Superficie Objetivo:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Llenar superficie"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Llenar MultiMesh"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Superficie objetivo:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Modelo 3D elegido:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Eje X"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Eje Y"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Eje Z"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Eje vertical del modelo:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotación al azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinación al azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Escala al azar:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Rellenar"

#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr "¡Quemar!"

#: editor/plugins/navigation_mesh_editor_plugin.cpp
#, fuzzy
msgid "Bake the navigation mesh.\n"
msgstr "Crear modelo de navegación 3D"

#: editor/plugins/navigation_mesh_editor_plugin.cpp
#, fuzzy
msgid "Clear the navigation mesh."
msgstr "Crear modelo de navegación 3D"

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating heightfield..."
msgstr "Creando octree de luces"

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Marking walkable triangles..."
msgstr "Cadenas traducibles…"

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Partitioning..."
msgstr "Advertencia"

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating contours..."
msgstr "Creando octree de texturas"

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Creating polymesh..."
msgstr "Crear modelo 3D de contorno.."

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Converting to native navigation mesh..."
msgstr "Crear modelo de navegación 3D"

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""

#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
msgid "Parsing Geometry..."
msgstr "Leyendo geometría"

#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear polígono de navegación"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Borrar máscara de emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Generar AABB"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
"Solo se puede asignar el punto a un material procesado del tipo "
"ParticlesMaterial."

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Error al cargar la imagen:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "No pixels with transparency > 128 in image.."
msgstr "No hay píxeles con una transparencia mayor que 128 en la imagen.."

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "Establecer máscara de emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Generar rectángulo de visibilidad"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Cargar máscara de emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Particles"
msgstr "Vértice"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Conteo de puntos generados:"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Tiempo promedio (seg)"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Emission Mask"
msgstr "Establecer máscara de emisión"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Capture from Pixel"
msgstr "Crear desde escena"

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Emission Colors"
msgstr "Posiciones de emisión:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "El nodo no contiene geometría."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "El nodo no contiene geometría (caras)."

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Se requiere un material procesador del tipo 'ParticlesMaterial'."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "¡Las caras no contienen área!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "¡Sin caras!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Generar AABB"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Mesh"
msgstr "Crear emisor a partir de modelo"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emission Points From Node"
msgstr "Crear emisor a partir de nodo"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Borrar emisor"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crear emisor"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Points:"
msgstr "Posiciones de emisión:"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Surface Points"
msgstr "Superficie %d"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Surface Points+Normal (Directed)"
msgstr "Puntos de superficio + Normal (Dirigida)"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source: "
msgstr "Relleno de emisión:"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Generar AABB"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Borrar punto de curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control from Curve"
msgstr "Mover Out-Control en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control from Curve"
msgstr "Borrar punto de curva"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Add Point to Curve"
msgstr "Añadir punto a curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Mover Punto en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Mover In-Control en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Mover Out-Control en Curva"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Seleccionar puntos de control (Mayús + arrastrar)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Dividir segmento (en curva)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Cerrar curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Nº de punto en curva"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Establecer pos. de punto de curva"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Establecer pos. de entrada de curva"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Establecer pos. de salida de curva"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Dividir ruta"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Quitar Punto de ruta"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Mover Out-Control en Curva"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove In-Control Point"
msgstr "Mover In-Control en Curva"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear mapa UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar mapa UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de polígonos en 2D"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover punto"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Mayús: Mover todos"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Mayús + Ctrl: Escalar"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Mover polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Rotar polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Escalar polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Editar"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Limpiar UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Adherir a cuadrícula"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Adherir a cuadrícula"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Rejilla"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "¡ERROR: No se pudo cargar el recurso!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Añadir recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renombrar recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Eliminar recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "¡El portapapeles de recursos está vacío!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar recurso"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
msgstr "Reestablecer huesos"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Close and save changes?\n"
"\""
msgstr ""
"¿Cerrar y guardar cambios?\n"
"\""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error al guardar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Error al importar el tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Error al importar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Guardar tema como.."

#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " Referencia de clase"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script siguiente"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script anterior"

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Archivo"

#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "Nuevo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Guardar todo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recargar parcialmente el script"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Previo en historial"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Siguiente en el historial"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Guardar tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Guardar tema como"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Cerrar documentación"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close All"
msgstr "Cerrar"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ejecutar"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Toggle Scripts Panel"
msgstr "Añadir/quitar favorito"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Buscar.."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Buscar siguiente"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Step Into"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Break"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Mantener el depurador abierto"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
msgstr "Abrir en el editor"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation"
msgstr "Buscar en la documentación de referencia."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Buscar en la jerarquía de clases."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ir a anterior documento editado."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Discard"
msgstr "Discreto"

#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crear script"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué es lo que quieres hacer?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Volver a cargar"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Volver a guardar"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Depurador"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Los scripts integrados sólo se pueden editar cuando la escena a la que "
"pertenecen está cargada"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden soltar recursos del sistema."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Pick Color"
msgstr "Color"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "Convirtiendo imágenes"

#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr "Mayúscula"

#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr "Minúscula"

#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr "Insertar mayúsculas"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleccionar todo"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Subir"

#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Bajar"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Eliminar punto"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Indentar a la izquierda"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Indentar a la derecha"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Des/activar comentario"

#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Clonar hacia abajo"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar símbolo"

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Borrar espacios sobrantes al final"

#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr "Convertir Indentación a Espacios"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent To Tabs"
msgstr "Convertir Indentación a Tabuladores"

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Autoindentar"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Des/activar «breakpoint»"

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Desactivar todos los «breakpoints»"

#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "Ir a siguiente «breakpoint»"

#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "Ir al «breakpoint» anterior"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Uppercase"
msgstr "Convertir a…"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert To Lowercase"
msgstr "Convertir a…"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "Buscar anterior"

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Reemplazar.."

#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr "Ir a función.."

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Ir a línea.."

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Ayuda contextual"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Cambiar Constante Vec."

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Cambiar Constante RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Cambiar Operador Escalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Cambiar Operador Vec."

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Cambiar Operador Vec. Escalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Cambiar Operador RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Act/Desact. Solo Rot."

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Cambiar Función Escalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Cambiar Función Vec."

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Cambiar Uniforme Escalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Cambiar Uniforme Vec."

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Cambiar Uniforme RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Cambiar Valor por Defecto"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Cambiar Uniforme XForm"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Cambiar Uniforme Textura"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cambiar Uniforme Cubemap"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Cambiar Comentarío"

#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Add/Remove to Color Ramp"
msgstr "Añadir/quitar a/de rampa de color"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Añadir/quitar a/de mapa de curvas"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar Mapa de Curvas"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Cambiar Nombre de Entrada"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar Nodos de Gráfico"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nodo de Gráfico"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Quitar Nodo de Gráfico de Shaders"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover Nodo de Gráfico de Shaders"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nodo(s) de Gráfico"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Quitar Nodo(s) de Gráfico de Shaders"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Error: Link de Conección Cíclico"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Error: Conecciones de Entrada Faltantes"

#: editor/plugins/shader_graph_editor_plugin.cpp
#, fuzzy
msgid "Add Shader Graph Node"
msgstr "Añadir nodo de gráficos de sombreador"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspectiva"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Se ha cancelado la transformación."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformación en el eje X."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformación en el eje Y."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformación en el eje Z."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Ver transformación en plano."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Girando %s grados."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vista inferior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Fondo"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista superior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vista anterior."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Detrás"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vista frontal."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Frente"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vista izquierda."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vista derecha."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Derecha"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Poner claves está desactivado (no se insertaron claves)."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clave de animación insertada."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn"
msgstr "Objetos dibujados"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Material Changes"
msgstr "Actualizar cambios"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Actualizar cambios"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes"
msgstr "Actualizar cambios"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Draw Calls"
msgstr "Llamadas de dibujado"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices"
msgstr "Vértice"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Alinear con vista"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar normales"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Mostrar polígonos"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Mostrar superposiciones"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Display Unshaded"
msgstr "Mostrar sin sombras"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Environment"
msgstr "Entorno"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
msgstr "Gizmos"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Ver información"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Activar"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Left"
msgstr "Vista libre izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Right"
msgstr "Vista libre derecha"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Forward"
msgstr "Avanzar"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Backwards"
msgstr "Hacia atrás"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Up"
msgstr "Vista libre superior"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Down"
msgstr "Rueda hacia abajo."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidad de la vista libre"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "preview"
msgstr "Vista previa"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Ventana de transformación"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)\n"
msgstr "Modo de selección"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Modo movimiento (W)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Modo rotación (E)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo escalado (R)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista inferior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista superior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista anterior"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista frontal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista izquierda"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista derecha"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Intercambiar entre vista de perspectiva y ortogonal"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insertar clave de animación"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Origin"
msgstr "Ver origen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Seleccionar"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear selección con visor"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Seleccionar"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Move"
msgstr "Mover"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Rotate"
msgstr "Ctrl: Rotar"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Scale"
msgstr "Escala:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Configurar fijado.."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Coordenadas locales"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "Ventana de transformación.."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 visor"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 visores"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 visores (altern.)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 visores"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 visores (altern.)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 visores"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver origen"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Ver rejilla"

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Ajustes"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de fijado"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Fijar desplazamiento:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Fijar rotación (grados):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Fijar escala (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ajustes del visor"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Anchura de perspectiva (en grados):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Profundidad mínima de vista:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Profundidad máxima de vista:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Transformar"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Mover:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Girar (grados):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Escalar (porcentaje):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Tipo de transformación"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Previa"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Posterior"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: ¡No se pudo cargar el recurso de cuadros!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Añadir cuadro"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "¡El portapapeles de recursos esta vacío o no es una textura!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Pegar cuadro"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Añadir elemento vacío"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Cambiar repetición de animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vacío)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animaciones"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Repetir"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Cuadros de animación"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insertar vacío (antes)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insertar vacío (después)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Borrar nodos"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (After)"
msgstr "Mover a la izquierda"

#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Vista previa de StyleBox:"

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
msgstr "Setear region_rect"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Modo de fijado:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<Ninguno>"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Adherir a píxeles"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Adherir a cuadrícula"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Autotrocear"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Desplazamiento:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Separación:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "Región de textura"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Editor de regiones de texturas"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Añadir todos los elementos"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Añadir todos"

#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Remover Item"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Quitar elementos de clases"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All"
msgstr "Quitar"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Añadir elementos de clase"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Quitar elementos de clases"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Crear plantilla vacía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Crear plantilla de editor vacía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Elemento"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Casilla de verificación"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Casilla de verificación activa"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Muchas"

#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opciones"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "¡Tienes,Muchas,Y,Variadas,Opciones!"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"

#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Tipo:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de datos:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Icono"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Estilo"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Tipografía"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Color"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Eliminar selección"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Lineal"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rectangle Paint"
msgstr "Rectángulo de pintura"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Bucket Fill"
msgstr "Cubo"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Borrar TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Eliminar selección"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Encontrar tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponer"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Voltear horizontalmente"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Voltear verticalmente"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Paint Tile"
msgstr "Pintar TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Elegir Tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rotar 0 grados"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Rotar 90 grados"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Rotar 180 grados"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "No se pudo cargar el tile:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "Nombre o ID de Item:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "¿Crear desde escena?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Crear desde escena"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Unir desde escena"

#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Error"

#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Activar"

#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '"
msgstr "Eliminar entrada"

#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "¿Quieres eliminar los archivos seleccionados?"

#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing/corrupted: "
msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"

#: editor/project_export.cpp
#, fuzzy
msgid "Presets"
msgstr "Ajuste…"

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr "Añadir.."

#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"

#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project"
msgstr "Exportar todos los recursos en el proyecto."

#: editor/project_export.cpp
#, fuzzy
msgid "Export selected scenes (and dependencies)"
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."

#: editor/project_export.cpp
#, fuzzy
msgid "Export selected resources (and dependencies)"
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Modo de exportación:"

#: editor/project_export.cpp
#, fuzzy
msgid "Resources to export:"
msgstr "Recursos a exportar:"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
"*.json, *.txt):"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para excluir de la exportación (separados por comas, ej: *.json, *."
"txt):"

#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Coincidencias:"

#: editor/project_export.cpp
#, fuzzy
msgid "Make Patch"
msgstr "Ruta de destino:"

#: editor/project_export.cpp
#, fuzzy
msgid "Features"
msgstr "Textura"

#: editor/project_export.cpp
#, fuzzy
msgid "Custom (comma-separated):"
msgstr "Personalizado (separado por comas):"

#: editor/project_export.cpp
#, fuzzy
msgid "Feature List:"
msgstr "Lista de métodos:"

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"

#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing:"
msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"

#: editor/project_export.cpp
#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"

#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Exportar Tile Set"

#: editor/project_manager.cpp
#, fuzzy
msgid "The path does not exist."
msgstr "El archivo existe."

#: editor/project_manager.cpp
#, fuzzy
msgid "Please choose a 'project.godot' file."
msgstr "¡Prueba exportando fuera de la carpeta del proyecto!"

#: editor/project_manager.cpp
msgid ""
"Your project will be created in a non empty folder (you might want to create "
"a new folder)."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto importado"

#: editor/project_manager.cpp
msgid " "
msgstr ""

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't get project.godot in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't edit project.godot in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create project.godot in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Proyecto sin nombre"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't get project.godot in the project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuevo proyecto de juego"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importar proyecto existente"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crear proyecto nuevo"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar proyecto:"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nombre del proyecto:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Create folder"
msgstr "Crear carpeta"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ruta del proyecto:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"

#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "BINGO!"

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto sin nombre"

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project"
msgstr "Conectar.."

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Seguro que quieres abrir más de un proyecto?"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
"No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n"
"Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría "
"«aplicación»."

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
"No se puede ejecutar el proyecto: Los assets necesitan ser importados.\n"
"Por favor, edita el proyecto para activar el importado inicial."

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "¿Seguro que quieres ejecutar más de un proyecto?"

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"¿Quieres quitar proyecto de la lista? (El contenido de la carpeta no se "
"modificarán)"

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Estás a punto de analizar %s carpetas en busca de proyectos de Godot. "
"¿Quieres continuar?"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "Lista de proyectos"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Analizar"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Selecciona la carpeta a analizar"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto nuevo"

#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Remover Item"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"

#: editor/project_manager.cpp
#, fuzzy
msgid "Restart Now"
msgstr "Reiniciar (s):"

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't run project"
msgstr "Conectar.."

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Botón del mando"

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Eje del mando"

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Botón del ratón"

#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."

#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr "¡La acción «%s» ya existe!"

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr "Renombrar evento de acción de entrada"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Añadir evento de acción de entrada"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Meta+"
msgstr "Meta+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Mayús+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Presiona una tecla.."

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Índice de botón del ratón:"

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Botón izquierdo"

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Botón derecho"

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Botón del medio"

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Botón rueda arriba"

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Botón rueda abajo"

#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr "Botón 6"

#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr "Botón 7"

#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr "Botón 8"

#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr "Botón 9"

#: editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Cambiar"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Axis Index:"
msgstr "Índice de ejes del mando:"

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Eje"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Joypad Button Index:"
msgstr "Índice de botones del mando:"

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Añadir acción de entrada"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Borrar evento de acción de entrada"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Event"
msgstr "Añadir elemento vacío"

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Dispositivo"

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Botón izquierdo."

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Botón derecho."

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Botón central."

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Rueda hacia arriba."

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Rueda hacia abajo."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add Global Property"
msgstr "Añadir propiedad «Getter»"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Select a setting item first!"
msgstr "¡Selecciona un item primero!"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "No property '"
msgstr "Propiedad:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Setting '"
msgstr "Ajustes"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Eliminar entrada"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Can't contain '/' or ':'"
msgstr "No se puede conectar al host:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "Des/activar persistencia"

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "Los ajustes se han guardado correctamente."

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Override for Feature"
msgstr "Sobreescribir para esta característica"

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Añadir traducción"

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Quitar traducción"

#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr "Añadir ruta remapeada"

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr "Añadir remapeo de recursos"

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr "Cambiar idioma de remapeo de recursos"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr "Quitar remapeo de recursos"

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr "Quitar opción de remapeo de recursos"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "Cambiar tiempo de mezcla"

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "Ajustes de proyecto (engine.cfg)"

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"

#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "Propiedad:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Override For.."
msgstr "Sobreescribir para.."

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de entradas"

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Acción:"

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Índice:"

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Traducciones"

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Traducciones"

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Traducciones:"

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr "Remapeos"

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr "Recursos:"

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr "Remapeos por idioma:"

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Idioma"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales Filter"
msgstr "Filtrado de imágenes:"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show all locales"
msgstr "Crear huesos"

#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Filtros"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Locales:"
msgstr "Idioma"

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"

#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
msgstr "1 visor"

#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Transición entrada"

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "Transición salida"

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Cero"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Transición entrada-salida"

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Transición salida-entrada"

#: editor/property_editor.cpp
msgid "File.."
msgstr "Archivo.."

#: editor/property_editor.cpp
msgid "Dir.."
msgstr "Directorio.."

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Asignar"

#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Selecciona un nodo"

#: editor/property_editor.cpp
#, fuzzy
msgid "New Script"
msgstr "Script siguiente"

#: editor/property_editor.cpp
#, fuzzy
msgid "Make Unique"
msgstr "Crear huesos"

#: editor/property_editor.cpp
#, fuzzy
msgid "Show in File System"
msgstr "SistDeArchivos"

#: editor/property_editor.cpp
#, fuzzy
msgid "Convert To %s"
msgstr "Convertir a.."

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: ¡No es un recurso!"

#: editor/property_editor.cpp
#, fuzzy
msgid "Selected node is not a Viewport!"
msgstr "Selecciona nodos a importar"

#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Selecciona un nodo"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, valor %d."

#: editor/property_editor.cpp
msgid "On"
msgstr "Activado"

#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr "Establecer"

#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"

#: editor/property_editor.cpp
msgid "Sections:"
msgstr "Selecciones:"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "Seleccionar puntos"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Virtual Method"
msgstr "Modo de selección"

#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "Modo de selección"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "No se pudo ejecutar la herramienta PVRTC:"

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar nodo"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar ubicación (selecciona un nuevo padre):"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Mantener transformación global"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Reemparentar"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Modo de ejecución:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Escena actual"

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Escena principal"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de escena principal:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ajustes de ejecución de escena"

#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Aceptar"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"

#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Aceptar"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
"de uno de sus nodos."

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanciar escenas"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Mover Nodo Dentro del Padre"

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Mover Nodos Dentro del Padre"

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplicar nodos"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "¿Quieres borrar los nodos?"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Can not perform with the root node."
msgstr "No se puede efectuar con el nodo raíz."

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Esta operación no puede realizarse en escenas instanciadas."

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Guardar nueva escena como.."

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Hijos editables"

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr "Cargar como temporal"

#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr "Descartar instancia"

#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "¡Entendido!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "¡No se puede operar sobre los nodos de una escena externa!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Borrar nodos"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Es posible que no se hayan podido "
"satisfacer las dependencias (instancias)."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Error al guardar escena."

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources:"
msgstr "Recursos:"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar heredado"

#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en el editor"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Borrar nodos"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Añadir nodo hijo"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instanciar escena hija"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Cambiar tipo"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach Script"
msgstr "Añadir script"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Script"
msgstr "Crear script"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Unir desde escena"

#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Copiar ruta"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Eliminar (sin confirmar)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Añadir/crear nodo nuevo"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Filtros"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "Crear un nuevo script para el nodo seleccionado."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear a script for the selected node."
msgstr "Crear un nuevo script para el nodo seleccionado."

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"

#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr "¡Borrar!"

#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"

#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "Act/Desact. CanvasItem Visible"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Node configuration warning:"
msgstr "Alerta de configuración de Nodos:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexion(es) y grupo(s)\n"
"Haz click para mostrar el panel de señales."

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexiones.\n"
"Haz click para mostrar el panel de señales."

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
"El nodo está en el/los grupo(s).\n"
"Click para mostrar el panel de grupos."

#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancia:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Script siguiente"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
"El nodo está bloqueado.\n"
"Click para desbloquear"

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
"Los hijos no son seleccionables.\n"
"Haz click para hacerlos seleccionables"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "Act/Desact. Espacial Visible"

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"El nombre del nodo no es correcto, las siguientes letras no están permitidas:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renombrar nodo"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Árbol de escenas (nodos):"

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr "¡Alerta de configuración de nodos!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Selecciona un nodo"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading template '%s'"
msgstr "Error al cargar la imagen:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error - Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "Error al cargar escena desde %s"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/D"

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacia"

#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "La ruta no es local"

#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Ruta base incorrecta"

#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "El archivo ya existe, ¿quieres sobreescribirlo?"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "La extensión no es correcta"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Wrong extension chosen"
msgstr "Extensión seleccionada errónea"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid Path"
msgstr "Ruta incorrecta."

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "El nombre de clase no es correcto"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "El nombre de la propiedad índice no es correcto."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script valid"
msgstr "Script"

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Permitido: a-z, A-Z, 0-9 y _"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)"
msgstr "Script integrado (en el archivo de escena)"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script file"
msgstr "Crear script"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Load existing script file"
msgstr "Script siguiente"

#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Idioma"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Inherits"
msgstr "Hereda:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name"
msgstr "Nombre de clase:"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Template"
msgstr "Remover Item"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script"
msgstr "Script integrado"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "Crear script de nodo"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"

#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Advertencia"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Error:"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Fuente:"

#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Función:"

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Errores"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspeccionar instancia anterior"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspeccionar instancia siguiente"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Frames del Stack"

#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Variable"

#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Errores:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Stack Trace (si aplica):"

#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Inspector Remoto"

#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "Árbol de Escenas en Vivo:"

#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "Propiedades de Objeto Remoto: "

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Lista de Uso de Memoria de Video por Recurso:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Memoria de vídeo"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de recursos"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipo"

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Formato"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Uso"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Otros"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controles seleccionados:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipo de controles seleccionados:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Raíz de Edición en Vivo:"

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Establecer desde árbol"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambiar el ángulo de emisión de AudioStreamPlayer3D"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Cambiar Radio de Shape Cápsula"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar longitud de forma de rayo"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr "Cambiar partículas AABB"

#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
msgstr "Cambiar Alcances de Notificadores"

#: modules/gdnative/gd_native_library_editor.cpp
#, fuzzy
msgid "Library"
msgstr "MeshLibrary.."

#: modules/gdnative/gd_native_library_editor.cpp
#, fuzzy
msgid "Status"
msgstr "Estado:"

#: modules/gdnative/gd_native_library_editor.cpp
msgid "Libraries: "
msgstr ""

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""

#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"El argumento para convert() no es correcto, prueba utilizando constantes "
"TYPE_*."

#: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"O no hay suficientes bytes para decodificar bytes o el formato no es "
"correcto."

#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "¡El argumento «step» es cero!"

#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "No está basado en un script"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "No está basado en un archivo de recursos"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "El formato de diccionario de instancias no es correcto (falta @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"El formato de diccionario de instancias no es correcto (no se puede cargar "
"el script en @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"El formato de diccionario de instancias no es correcto (script incorrecto en "
"@path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "El diccionario de instancias no es correcto (subclases erróneas)"

#: modules/gdscript/gd_functions.cpp
msgid "Object can't provide a length."
msgstr "El objeto no puede proporcionar una longitud."

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Quitar seleccionados"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Duplicar selección"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Snap View"
msgstr "Vista superior"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Prev Level (%sDown Wheel)"
msgstr "Nivel anterior ("

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Level (%sUp Wheel)"
msgstr "Siguiente nivel ("

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Desactivado"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Above"
msgstr "Clip superior"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Below"
msgstr "Clip inferior"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr "Editar eje X"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr "Editar eje Y"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr "Editar eje Z"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate X"
msgstr "Ctrl: Rotar"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Y"
msgstr "Ctrl: Rotar"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Rotate Z"
msgstr "Ctrl: Rotar"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Back Rotate X"
msgstr "Rotar cursor trasero X"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Back Rotate Y"
msgstr "Rotar cursor trasero Y"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Back Rotate Z"
msgstr "Rotar cursor trasero Z"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cursor Clear Rotation"
msgstr "Quitar rotación del cursor"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "Crear nuevo"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Exterior Connector"
msgstr "Crear proyecto nuevo"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Area"
msgstr "Borrar TileMap"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Duplicate"
msgstr "Sólo selección"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Selection -> Clear"
msgstr "Sólo selección"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "Ajustes de fijado"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Pick Distance:"
msgstr "Instancia:"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"¡Un nodo ejecutó un «yield» sin memoria de trabajo. Prueba leyendo la "
"documentación sobre cómo utilizar yield!"

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la "
"memoria de trabajo original."

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"El valor de retorno debe asignarse al primer elemento de la memoria de "
"trabajo de nodos. Prueba arreglando el nodo."

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "El nodo devolvió una secuencia de salida incorrecta: "

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
"¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del "
"problema!"

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Desbordamiento de pila en el nivel: "

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Editar argumentos de señal:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Cambiar tipo de valor del «array»"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument name"
msgstr "Cambiar Nombre de Entrada"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Default Value"
msgstr "Cambiar Valor por Defecto"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Editar variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funciones:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "El nombre no es un identificador válido:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Otra función/variable/señal ya utiliza este nombre:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Renombrar función"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Renombrar variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Renombrar señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Añadir función"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Añadir variable"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Añadir señal"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "Cambiar tipo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Añadir nodo"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Quitar claves incorrectas"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Duplicate VisualScript Nodes"
msgstr "Duplicar Nodo(s) de Gráfico"

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para "
"quitar una firma genérica."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para "
"quitar una firma genérica."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
msgstr "Mantén pulsado Meta para quitar un «Setter» de variable."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable."

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Añadir nodo «Preload»"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Añadir nodo/s desde árbol"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Añadir propiedad «Getter»"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Añadir propiedad «Setter»"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Base Type"
msgstr "Cambiar tipo"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Borrar nodos"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Node"
msgstr "Quitar Nodo de Gráfico de Shaders"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Conectar a nodo:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Condition"
msgstr "Copiar animación"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Sequence"
msgstr "Secuencia"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Switch"
msgstr "Altura"

#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Iterador"

#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr "Mientras"

#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Devuelve"

#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Llamada"

#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr "Obtener"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Cambiar Nombre de Entrada"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Can't copy the function node."
msgstr "No se puede operar en «…»"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Clipboard is empty!"
msgstr "¡El portapapeles de recursos está vacío!"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Pegar pose"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Quitar función"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Variable"
msgstr "Editar variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar variable"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Signal"
msgstr "Editando señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Quitar señal"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Editando variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Tipo base:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Nodos disponibles:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Selecciona o crea una función para editar el grafo"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Editar argumentos de señal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Editar variable:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Quitar seleccionados"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Find Node Type"
msgstr "Buscar por tipo de nodo"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Copy Nodes"
msgstr "Copiar pose"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Cut Nodes"
msgstr "Crear nodo"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste Nodes"
msgstr "Pegar pose"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "El tipo de entrada no es iterable: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "El iterador ya no es correcto"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "El iterador ya no es correcto: "

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "El nombre de la propiedad índice no es correcto."

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "¡El objeto base no es un nodo!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "¡La ruta no apunta a un nodo!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "El nombre de la propiedad índice en el nodo %s no es correcto."

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Argumento incorrecto de tipo: "

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Argumentos incorrectos: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet no encontrado en el script: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet no encontrado en el script: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
"el grafo."

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), "
"o string/cadena (error)."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
msgstr "Examinar"

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:\n"
msgstr "No se pudo cargar el tile:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:\n"
msgstr "No se pudo cargar el tile:"

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:\n"
msgstr "No se pudo crear la carpeta."

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
"ser ignorados."

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Se debe establecer (o dibujar) un polígono oclusor para que la oclusión "
"tenga efecto."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Se debe crear o establecer un recurso NavigationPolygon para que este nodo "
"funcione. Prueba estableciendo una propiedad o dibuja un polígono."

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
"ParallaxBackground."

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
#, fuzzy
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"No se ha asignado un material para procesar las partículas, por lo que no se "
"ha grabado ningún comportamiento."

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."

#: scene/2d/physics_body_2d.cpp
#, fuzzy
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios en el tamaño del RigidBody2D (en el personaje o modos rígidos) "
"serán sobreescritas por el engine de físicas cuando se ejecute.\n"
"En vez de eso, cambia el tamaño en las formas de colisión hijas."

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."

#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
"Dicho Viewport debe ser seteado a modo 'render target'."

#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"El Viewport seteado en la propiedad path debe ser seteado como 'render "
"target' para que este sprite funcione."

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre"

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRController tiene que tener un nodo ARVROrigin como padre"

#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
"El id del controlador no puede ser 0 o este controlador no se asignará a un "
"controlador de verdad."

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchor tiene que tener un nodo ARVROrigin como padre"

#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
"El id del ancla no puede ser 0 o este ancla no se asignará a un ancla de "
"verdad"

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin necesita un nodo ARVCamera hijo"

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para darles un shape."

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Se debe crear o establecer un recurso NavigationMesh para que este nodo "
"funcione."

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya "
"que sólo proporciona los datos de navegación."

#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada es visible porque los modelos 3D no se han asignado a las pasadas de "
"dibujo."

#: scene/3d/physics_body.cpp
#, fuzzy
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overriden by "
"the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
"Los cambios en el tamaño del RigidBody (en el personaje o modos rígidos) "
"serán sobreescritas por el engine de físicas cuando se ejecute.\n"
"En vez de eso, cambia el tamaño en las formas de colisión hijas."

#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
"para que AnimatedSprite3D pueda mostrar frames."

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Modo desplazamiento lateral"

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Añadir el color actual como predefinido"

#: scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmar decisión…"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Los popups se esconderán por defecto a menos que llames a popup() o "
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."

#: scene/gui/scroll_container.cpp
#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
"ScrollContainer debe funcionar con un único control de hijos.\n"
"Usa un container como hijo (VBox,HBox,etc), o un Control y ajusta el tamaño "
"mínimo personalizado manualmente."

#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Setings (Rendering -> Viewport -"
"> Default Environment) could not be loaded."
msgstr ""
"El entorno por defecto especificado en los Ajustes del Proyecto (Renderizado "
"-> Ventana -> Entorno por Defecto) no se ha podido cargar."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tenés intención de que "
"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."

#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error al arrancar FreeType."

#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Formato de tipografía desconocido."

#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error al cargar la tipografía."

#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."

#~ msgid "Filter:"
#~ msgstr "Filtro:"

#, fuzzy
#~ msgid "' parsing of config failed."
#~ msgstr "' análisis de config fallido."

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Guardar tema"

#~ msgid "Method List For '%s':"
#~ msgstr "Lista de métodos Para '%s':"

#~ msgid "Arguments:"
#~ msgstr "Argumentos:"

#~ msgid "Return:"
#~ msgstr "Devuelve:"

#~ msgid "Added:"
#~ msgstr "Añadido:"

#~ msgid "Removed:"
#~ msgstr "Eliminado:"

#~ msgid "Error saving atlas:"
#~ msgstr "Error al guardar atlas:"

#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura del altas:"

#~ msgid "Exporting for %s"
#~ msgstr "Exportando para %s"

#~ msgid "Setting Up.."
#~ msgstr "Configurando.."

#~ msgid "Error loading scene."
#~ msgstr "Hubo un error al cargar la escena."

#~ msgid "Re-Import"
#~ msgstr "Reimportar"

#~ msgid "Please wait for scan to complete."
#~ msgstr "Espera a que termine el análisis."

#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."

#~ msgid "Save & Re-Import"
#~ msgstr "Guardar y reimportar"

#~ msgid "Re-Importing"
#~ msgstr "Reimportando"

#~ msgid "Re-Import Changed Resources"
#~ msgstr "Reimportar recursos cambiados"

#~ msgid "Loading Export Templates"
#~ msgstr "Cargando plantillas de exportación"

#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Status: Needs Re-Import"
#~ msgstr "Guardar y reimportar"

#~ msgid "Same source and destination files, doing nothing."
#~ msgstr ""
#~ "Los archivos de origen y destino son iguales, no se realizará ninguna "
#~ "acción."

#~ msgid "Target file exists, can't overwrite. Delete first."
#~ msgstr ""
#~ "El archivo objetivo ya existe, no se puede sobreescribir. Bórralo primero."

#~ msgid "Same source and destination paths, doing nothing."
#~ msgstr ""
#~ "Las rutas de origen y destino son iguales, no se realizará ninguna acción."

#~ msgid "Can't move directories to within themselves."
#~ msgstr "No se pueden mover carpetas dentro de si mismas."

#, fuzzy
#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"

#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Error al cargar la imagen:"

#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elige un nombre nuevo y ubicación para:"

#~ msgid "No files selected!"
#~ msgstr "¡No has seleccionado ningún archivo!"

#~ msgid "Info"
#~ msgstr "Info"

#~ msgid "Re-Import.."
#~ msgstr "Reimportar.."

#~ msgid "No bit masks to import!"
#~ msgstr "¡Sin máscaras de bits para importar!"

#~ msgid "Target path is empty."
#~ msgstr "La ruta de destino está vacía."

#~ msgid "Target path must be a complete resource path."
#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."

#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."

#~ msgid "Save path is empty!"
#~ msgstr "La ruta de guardado esta vacía!"

#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"

#~ msgid "Source Texture(s):"
#~ msgstr "Texturas de origen:"

#~ msgid "Target Path:"
#~ msgstr "Ruta de destino:"

#~ msgid "Accept"
#~ msgstr "Aceptar"

#~ msgid "Bit Mask"
#~ msgstr "Máscara de bits"

#~ msgid "No source font file!"
#~ msgstr "¡No se ha elegido ningún archivo de tipografías!"

#~ msgid "No target font resource!"
#~ msgstr "¡No se ha elegido ningún recurso de tipografías!"

#, fuzzy
#~ msgid ""
#~ "Invalid file extension.\n"
#~ "Please use .font."
#~ msgstr ""
#~ "La extensión del archivo no es correcta.\n"
#~ "Prueba con la extensión .fnt."

#~ msgid "Couldn't save font."
#~ msgstr "No se pudo guardar la tipografía."

#~ msgid "Source Font:"
#~ msgstr "Tipografía elegida:"

#~ msgid "Source Font Size:"
#~ msgstr "Tamaño de la tipografía elegida:"

#~ msgid "Dest Resource:"
#~ msgstr "Recurso de destino:"

#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."

#~ msgid "Test:"
#~ msgstr "Prueba:"

#~ msgid "Options:"
#~ msgstr "Opciones:"

#~ msgid "Font Import"
#~ msgstr "Importar tipografías"

#~ msgid ""
#~ "This file is already a Godot font file, please supply a BMFont type file "
#~ "instead."
#~ msgstr ""
#~ "Este archivo ya es un archivo de tipografías de Godot, tienes que "
#~ "utilizar un archivo de tipo BMFont."

#~ msgid "Failed opening as BMFont file."
#~ msgstr "Error al abrir como archivo BMFont."

#~ msgid "Invalid font custom source."
#~ msgstr "El origen personalizado de tipografía no es correcto."

#~ msgid "No meshes to import!"
#~ msgstr "¡No hay ningún modelo que se pueda importar!"

#~ msgid "Single Mesh Import"
#~ msgstr "Importar modelo individual"

#~ msgid "Source Mesh(es):"
#~ msgstr "Modelo/s elegidos:"

#~ msgid "Surface %d"
#~ msgstr "Superficie %d"

#~ msgid "No samples to import!"
#~ msgstr "¡No hay ningún sonido a importar!"

#~ msgid "Import Audio Samples"
#~ msgstr "Importar archivo de sonido"

#~ msgid "Source Sample(s):"
#~ msgstr "Muestra(s) de Origen:"

#~ msgid "Audio Sample"
#~ msgstr "Archivo de sonido"

#~ msgid "New Clip"
#~ msgstr "Nuevo clip"

#~ msgid "Flags"
#~ msgstr "Identificadores"

#~ msgid "Bake FPS:"
#~ msgstr "Hacer Bake de FPS:"

#~ msgid "Optimizer"
#~ msgstr "Optimizar"

#~ msgid "Max Linear Error"
#~ msgstr "Error lineal máximo"

#~ msgid "Max Angular Error"
#~ msgstr "Error angular máximo"

#~ msgid "Max Angle"
#~ msgstr "Ángulo máximo"

#~ msgid "Clips"
#~ msgstr "Clips"

#~ msgid "Start(s)"
#~ msgstr "Inicios"

#~ msgid "End(s)"
#~ msgstr "Finales"

#~ msgid "Filters"
#~ msgstr "Filtros"

#~ msgid "Source path is empty."
#~ msgstr "La ruta de origen esta vacía."

#~ msgid "Couldn't load post-import script."
#~ msgstr "No se pudo cargar el script post-importación."

#~ msgid "Invalid/broken script for post-import."
#~ msgstr "El script de postimportación no es correcto o está roto."

#~ msgid "Error importing scene."
#~ msgstr "Error al importar escena."

#~ msgid "Import 3D Scene"
#~ msgstr "Importar escena 3D"

#~ msgid "Source Scene:"
#~ msgstr "Escena de origen:"

#~ msgid "Same as Target Scene"
#~ msgstr "Igual que escena de destino"

#~ msgid "Shared"
#~ msgstr "Compartido"

#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de texturas elegida:"

#~ msgid "Post-Process Script:"
#~ msgstr "Script de posprocesado:"

#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"

#~ msgid "Auto"
#~ msgstr "Auto"

#, fuzzy
#~ msgid "Root Node Name:"
#~ msgstr "Nombre del nodo:"

#~ msgid "The Following Files are Missing:"
#~ msgstr "Faltan los siguientes archivos:"

#~ msgid "Import Anyway"
#~ msgstr "Importar de todos modos"

#~ msgid "Import & Open"
#~ msgstr "Importar y abrir"

#~ msgid "Edited scene has not been saved, open imported scene anyway?"
#~ msgstr ""
#~ "La escena editada no se ha guardado, ¿Quieres abrir la escena importada "
#~ "de todos modos?"

#~ msgid "Import Image:"
#~ msgstr "Importar imagen:"

#~ msgid "Couldn't localize path: %s (already local)"
#~ msgstr "No se pudo encontrar la ruta: %s (ya es local)"

#~ msgid "3D Scene Animation"
#~ msgstr "Animación de escena 3D"

#~ msgid "Uncompressed"
#~ msgstr "Sin comprimir"

#~ msgid "Compress Lossless (PNG)"
#~ msgstr "Compresión sin pérdidas (PNG)"

#~ msgid "Compress Lossy (WebP)"
#~ msgstr "Compresión con pérdidas (WebP)"

#~ msgid "Compress (VRAM)"
#~ msgstr "Comprimir (VRAM)"

#~ msgid "Texture Format"
#~ msgstr "Formato de textura"

#~ msgid "Texture Compression Quality (WebP):"
#~ msgstr "Calidad de compresión de textura (WebP):"

#~ msgid "Texture Options"
#~ msgstr "Opciones de textura"

#~ msgid "Please specify some files!"
#~ msgstr "¡Selecciona algunos archivos!"

#~ msgid "At least one file needed for Atlas."
#~ msgstr "Se necesita al menos un archivo para el atlas."

#~ msgid "Error importing:"
#~ msgstr "Hubo un error al importar:"

#~ msgid "Only one file is required for large texture."
#~ msgstr "Solo se requiere un archivo para textura grande."

#~ msgid "Max Texture Size:"
#~ msgstr "Tamaño máximo de textura:"

#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar texturas para atlas (2D)"

#~ msgid "Cell Size:"
#~ msgstr "Tamaño de celda:"

#~ msgid "Large Texture"
#~ msgstr "Textura grande"

#~ msgid "Import Large Textures (2D)"
#~ msgstr "Importar texturas grandes (2D)"

#~ msgid "Source Texture"
#~ msgstr "Textura de origen"

#~ msgid "Base Atlas Texture"
#~ msgstr "Textura base de atlas"

#~ msgid "Source Texture(s)"
#~ msgstr "Texturas de origen"

#~ msgid "Import Textures for 2D"
#~ msgstr "Importar texturas para 2D"

#~ msgid "Import Textures for 3D"
#~ msgstr "Importar texturas para 3D"

#~ msgid "Import Textures"
#~ msgstr "Importar texturas"

#~ msgid "2D Texture"
#~ msgstr "Textura 2D"

#~ msgid "3D Texture"
#~ msgstr "Textura 3D"

#~ msgid "Atlas Texture"
#~ msgstr "Textura de atlas"

#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
#~ "to the project."
#~ msgstr ""
#~ "AVISO: No es necesario importar texturas 2D. Limítate a copia los "
#~ "archivos png/jpg al proyecto."

#~ msgid "Crop empty space."
#~ msgstr "Recortar espacio vacío."

#~ msgid "Texture"
#~ msgstr "Textura"

#~ msgid "Import Large Texture"
#~ msgstr "Importar textura grande"

#~ msgid "Load Source Image"
#~ msgstr "Cargar imagen de origen"

#~ msgid "Slicing"
#~ msgstr "Troceando"

#~ msgid "Saving"
#~ msgstr "Guardando"

#~ msgid "Couldn't save large texture:"
#~ msgstr "No se pudo guardar la textura grande:"

#~ msgid "Build Atlas For:"
#~ msgstr "Construir atlas para:"

#~ msgid "Loading Image:"
#~ msgstr "Cargando imagen:"

#~ msgid "Couldn't load image:"
#~ msgstr "No se pudo cargar la imagen:"

#~ msgid "Converting Images"
#~ msgstr "Convirtiendo imágenes"

#~ msgid "Cropping Images"
#~ msgstr "Recortando imágenes"

#~ msgid "Blitting Images"
#~ msgstr "Copiando datos de imágenes"

#~ msgid "Couldn't save atlas image:"
#~ msgstr "No se pudo guardar la imagen de atlas:"

#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"

#~ msgid "Invalid source!"
#~ msgstr "¡Origen incorrecto!"

#~ msgid "Invalid translation source!"
#~ msgstr "¡Origen de traducción incorrecto!"

#~ msgid "Column"
#~ msgstr "Columna"

#~ msgid "No items to import!"
#~ msgstr "Sin elementos para importar!"

#~ msgid "No target path!"
#~ msgstr "¡El objetivo no tiene ruta!"

#~ msgid "Import Translations"
#~ msgstr "Importar traducciones"

#~ msgid "Couldn't import!"
#~ msgstr "¡No se pudo importar!"

#~ msgid "Import Translation"
#~ msgstr "Importar traducción"

#~ msgid "Source CSV:"
#~ msgstr "CSV de origen:"

#~ msgid "Ignore First Row"
#~ msgstr "Ignorar Primera Columna"

#~ msgid "Compress"
#~ msgstr "Comprimir"

#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "Añadir al proyecto (engine.cfg)"

#~ msgid "Import Languages:"
#~ msgstr "Importar idiomas:"

#~ msgid "Translation"
#~ msgstr "Traducción"

#~ msgid "Parsing %d Triangles:"
#~ msgstr "Leyendo %d triángulos:"

#~ msgid "Triangle #"
#~ msgstr "Nº de triángulos"

#~ msgid "Light Baker Setup:"
#~ msgstr "Configuración de Baker de Luces:"

#~ msgid "Fixing Lights"
#~ msgstr "Procesando luces"

#~ msgid "Making BVH"
#~ msgstr "Creando BVH"

#~ msgid "Transfer to Lightmaps:"
#~ msgstr "Transfiriendo a «lightmaps»:"

#~ msgid "Allocating Texture #"
#~ msgstr "Asignando nº de textura"

#~ msgid "Baking Triangle #"
#~ msgstr "Quemando nº de triángulo"

#~ msgid "Post-Processing Texture #"
#~ msgstr "Posprocesando nº de textura"

#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr ""
#~ "Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de "
#~ "nuevo)."

#~ msgid "Zoom (%):"
#~ msgstr "Zoom (%):"

#~ msgid "Skeleton.."
#~ msgstr "Esqueleto.."

#~ msgid "Zoom Reset"
#~ msgstr "Restablecer zoom"

#~ msgid "Zoom Set.."
#~ msgstr "Ajustar zoom.."

#~ msgid "Set a Value"
#~ msgstr "Establecer valor"

#~ msgid "Snap (Pixels):"
#~ msgstr "Fijar (Pixeles):"

#~ msgid "Parse BBCode"
#~ msgstr "Leer BBCode"

#~ msgid "Length:"
#~ msgstr "Duración:"

#~ msgid "Open Sample File(s)"
#~ msgstr "Abrir archivos de sonido"

#~ msgid "ERROR: Couldn't load sample!"
#~ msgstr "¡ERROR: No se pudo cargar el archivo de sonido!"

#~ msgid "Add Sample"
#~ msgstr "Añadir archivo de sonido"

#~ msgid "Rename Sample"
#~ msgstr "Renombrar archivo de sonido"

#~ msgid "Delete Sample"
#~ msgstr "Eliminar archivo de sonido"

#~ msgid "16 Bits"
#~ msgstr "16 bits"

#~ msgid "8 Bits"
#~ msgstr "8 bits"

#~ msgid "Stereo"
#~ msgstr "Estéreo"

#~ msgid "Mono"
#~ msgstr "Mono"

#~ msgid "Pitch"
#~ msgstr "Altura"

#~ msgid "Window"
#~ msgstr "Ventana"

#~ msgid "Move Right"
#~ msgstr "Mover a la derecha"

#~ msgid "Scaling to %s%%."
#~ msgstr "Escalando al %s%%."

#~ msgid "Up"
#~ msgstr "Arriba"

#~ msgid "Down"
#~ msgstr "Abajo"

#~ msgid "Bucket"
#~ msgstr "Cubo"

#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "¡La ruta del proyecto no es correcta, tiene que existir!"

#, fuzzy
#~ msgid "Invalid project path, project.godot must not exist."
#~ msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir."

#, fuzzy
#~ msgid "Invalid project path, project.godot must exist."
#~ msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir."

#~ msgid "Project Path (Must Exist):"
#~ msgstr "Ruta del proyecto (debe existir):"

#~ msgid "Create New Resource"
#~ msgstr "Crear recurso nuevo"

#~ msgid "Open Resource"
#~ msgstr "Abrir recurso"

#~ msgid "Save Resource"
#~ msgstr "Guardar recurso"

#~ msgid "Resource Tools"
#~ msgstr "Herramientas de recursos"

#~ msgid "Make Local"
#~ msgstr "Crear local"

#~ msgid "Edit Groups"
#~ msgstr "Editar grupos"

#~ msgid "Edit Connections"
#~ msgstr "Editar conexiones"

#, fuzzy
#~ msgid "GridMap Paint"
#~ msgstr "Coloreado de GridMap"

#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Archivo"

#~ msgid "Areas"
#~ msgstr "Áreas"

#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"

#, fuzzy
#~ msgid "Down Wheel)"
#~ msgstr "Rueda de ratón hacia abajo)"

#, fuzzy
#~ msgid "Up Wheel)"
#~ msgstr "Rueda de ratón hacia arriba)"

#~ msgid "Close scene? (Unsaved changes will be lost)"
#~ msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)"

#~ msgid ""
#~ "Open Project Manager? \n"
#~ "(Unsaved changes will be lost)"
#~ msgstr ""
#~ "¿Quieres abrir el el administrador de proyectos?\n"
#~ "(Los cambios sin guardar se perderán)"

#~ msgid "Close Goto Prev. Scene"
#~ msgstr "Cerrar e ir a escena anterior"

#~ msgid "Del"
#~ msgstr "Eliminar"

#~ msgid "Copy To Platform.."
#~ msgstr "Copiar a plataforma…"

#~ msgid "just pressed"
#~ msgstr "se presione"

#~ msgid "just released"
#~ msgstr "se levante"

#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y "
#~ "contraseña son correctas?"

#, fuzzy
#~ msgid "Error creating the signature object."
#~ msgstr "¡Error al escribir el PCK de proyecto!"

#, fuzzy
#~ msgid "Error creating the package signature."
#~ msgstr "Se produjo un error al firmar el paquete."

#, fuzzy
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "No se han encontrado plantillas de exportación.\n"
#~ "Tienes que descargar e instalarlas para continuar."

#, fuzzy
#~ msgid "Custom debug package not found."
#~ msgstr "No se ha encontrado ningún paquete de depuración personalizado."

#~ msgid "Custom release package not found."
#~ msgstr "No se ha encontrado ningún paquete final personalizado."

#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "El nombre no es correcto."

#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "Tamaño de tipografía incorrecto."

#, fuzzy
#~ msgid "Invalid publisher GUID."
#~ msgstr "Ruta base incorrecta"

#, fuzzy
#~ msgid "Invalid background color."
#~ msgstr "El origen personalizado de tipografía no es correcto."

#, fuzzy
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)."

#, fuzzy
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
#~ "El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)."

#, fuzzy
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr ""
#~ "El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)."

#, fuzzy
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr ""
#~ "El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de "
#~ "150x150)."

#, fuzzy
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr ""
#~ "El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de "
#~ "310x310)."

#, fuzzy
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr ""
#~ "El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)."

#, fuzzy
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr ""
#~ "El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)."

#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Modo de ejecución:"

#~ msgid "Node From Scene"
#~ msgstr "Nodo desde escena"

#~ msgid "Import assets to the project."
#~ msgstr "Importar elementos al proyecto."

#~ msgid "Export the project to many platforms."
#~ msgstr "Exportar el proyecto a varias plataformas."

#~ msgid "Alerts when an external resource has changed."
#~ msgstr "Alerta cuando un recurso externo haya cambiado."

#~ msgid "Tutorials"
#~ msgstr "Tutoriales"

#~ msgid "Open https://godotengine.org at tutorials section."
#~ msgstr "Abre https://godotengine.org en la sección de tutoriales."

#~ msgid "No scene selected to instance!"
#~ msgstr "¡No se ha elegido ninguna escena a instanciar!"

#~ msgid "Instance at Cursor"
#~ msgstr "Instanciar en cursor"

#~ msgid "Could not instance scene!"
#~ msgstr "¡No se pudo instanciar la escena!"

#~ msgid "Use Default Light"
#~ msgstr "Usar iluminación predeterminada"

#~ msgid "Use Default sRGB"
#~ msgstr "Usar sRGB predeterminado"

#~ msgid "Default Light Normal:"
#~ msgstr "Iluminación por normales predeterminada:"

#~ msgid "Ambient Light Color:"
#~ msgstr "Color de iluminación ambiental:"

#~ msgid "Couldn't load image"
#~ msgstr "No se pudo cargar la imagen"

#~ msgid "Invalid parent class name"
#~ msgstr "El nombre de clase padre no es correcto"

#~ msgid "Valid chars:"
#~ msgstr "Letras permitidas:"

#~ msgid "Valid name"
#~ msgstr "Nombre válido"

#~ msgid "Class name is invalid!"
#~ msgstr "¡El nombre de clase no es correcto!"

#~ msgid "Parent class name is invalid!"
#~ msgstr "¡El nombre de clase padre no es correcto!"

#~ msgid "Invalid path!"
#~ msgstr "¡Ruta incorrecta!"

#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
#~ "funcionar."

#~ msgid "Surface"
#~ msgstr "Superficie"

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la "
#~ "propiedad 'samples' para que SamplePlayer pueda reproducir el sonido."

#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Tienes que crear o establecer un recurso de tipo SampleLibrary con la "
#~ "propiedad «samples» para que SpatialSamplePlayer pueda reproducir el "
#~ "sonido."

#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "%d ocurrencias reemplazadas."

#~ msgid "Save Translatable Strings"
#~ msgstr "Guardar cadenas traducibles"

#~ msgid "Install Export Templates"
#~ msgstr "Instalar plantillas de exportación"

#~ msgid "Edit Script Options"
#~ msgstr "Editar opciones de script"

#~ msgid "Error exporting project!"
#~ msgstr "¡Error al exportar el proyecto!"

#~ msgid "Error writing the project PCK!"
#~ msgstr "¡Error al escribir el PCK de proyecto!"

#~ msgid "No exporter for platform '%s' yet."
#~ msgstr "No hay exportador para la plataforma '%s' aun."

#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Crear recurso nuevo"

#, fuzzy
#~ msgid "Full name"
#~ msgstr "Nombre válido"

#~ msgid "Organizational unit"
#~ msgstr "Unidad organizativa"

#, fuzzy
#~ msgid "Organization"
#~ msgstr "Transición"

#~ msgid "City"
#~ msgstr "Ciudad"

#, fuzzy
#~ msgid "State"
#~ msgstr "Estado:"

#~ msgid "2 letter country code"
#~ msgstr "Código de país de dos letras"

#~ msgid "User alias"
#~ msgstr "Mote"

#, fuzzy
#~ msgid "Password"
#~ msgstr "Contraseña:"

#, fuzzy
#~ msgid "at least 6 characters"
#~ msgstr "Letras válidas:"

#, fuzzy
#~ msgid "File name"
#~ msgstr "Nuevo nombre:"

#~ msgid "Path : (better to save outside of project)"
#~ msgstr "Ruta (es mejor guardar fuera del proyecto)"

#~ msgid ""
#~ "Release keystore is not set.\n"
#~ "Do you want to create one?"
#~ msgstr ""
#~ "No hay ningún almacén de claves con el que publicar.\n"
#~ "¿Quieres crear uno?"

#~ msgid "Fill Keystore/Release User and Release Password"
#~ msgstr "Escribe la contraseña del usuario del almacén de claves"

#~ msgid "Include"
#~ msgstr "Incluir"

#~ msgid "Group name can't be empty!"
#~ msgstr "¡El nombre del grupo no puede estar vacío!"

#~ msgid "Invalid character in group name!"
#~ msgstr "¡El nombre del grupo contiene una letra no permitida!"

#~ msgid "Add Image Group"
#~ msgstr "Añadir grupo de imágenes"

#~ msgid "Delete Image Group"
#~ msgstr "Eliminar grupo de imágenes"

#~ msgid "Atlas Preview"
#~ msgstr "Vista previa del atlas"

#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de exportación del proyecto"

#~ msgid "Target"
#~ msgstr "Objetivo"

#~ msgid "Export to Platform"
#~ msgstr "Exportar a plataforma"

#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en la carpeta del proyecto."

#~ msgid "Action"
#~ msgstr "Acción"

#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."

#~ msgid "Images"
#~ msgstr "Imágenes"

#~ msgid "Keep Original"
#~ msgstr "Mantener el original"

#~ msgid "Compress for Disk (Lossy, WebP)"
#~ msgstr "Comprimir para disco (Con pérdidas, WebP)"

#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"

#~ msgid "Convert Images (*.png):"
#~ msgstr "Convertir imágenes (*.png):"

#~ msgid "Compress for Disk (Lossy) Quality:"
#~ msgstr "Calidad de compresión para disco (con pérdidas):"

#~ msgid "Shrink All Images:"
#~ msgstr "Reducir todas las imágenes:"

#~ msgid "Compress Formats:"
#~ msgstr "Formatos de compresión:"

#~ msgid "Image Groups"
#~ msgstr "Grupos de imágenes"

#~ msgid "Groups:"
#~ msgstr "Grupos:"

#~ msgid "Compress Disk"
#~ msgstr "Comprimir para disco"

#~ msgid "Compress RAM"
#~ msgstr "Comprimir para RAM"

#~ msgid "Compress Mode:"
#~ msgstr "Modo de compresión:"

#~ msgid "Lossy Quality:"
#~ msgstr "Calidad con pérdidas:"

#~ msgid "Atlas:"
#~ msgstr "Atlas:"

#~ msgid "Shrink By:"
#~ msgstr "Reducir por:"

#~ msgid "Preview Atlas"
#~ msgstr "Vista previa del atlas"

#~ msgid "Images:"
#~ msgstr "Imágenes:"

#~ msgid "Select None"
#~ msgstr "Deseleccionar todo"

#~ msgid "Group"
#~ msgstr "Grupo"

#~ msgid "Samples"
#~ msgstr "Sonidos"

#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de conversión de muestreo: (archivos .wav):"

#~ msgid "Keep"
#~ msgstr "Conservar"

#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"

#~ msgid "Sampling Rate Limit (Hz):"
#~ msgstr "Tasa de muestreo máxima (Hz):"

#~ msgid "Trim"
#~ msgstr "Recortar"

#~ msgid "Trailing Silence:"
#~ msgstr "Silencio sobrante al final:"

#~ msgid "Script Export Mode:"
#~ msgstr "Modo de exportación de scipts:"

#~ msgid "Text"
#~ msgstr "Texto"

#~ msgid "Compiled"
#~ msgstr "Compilado"

#~ msgid "Encrypted (Provide Key Below)"
#~ msgstr "Encriptado (Proveer la Clave Debajo)"

#~ msgid "Script Encryption Key (256-bits as hex):"
#~ msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):"

#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK del proyecto"

#~ msgid "Export.."
#~ msgstr "Exportar…"

#~ msgid "Project Export"
#~ msgstr "Exportar proyecto"

#~ msgid "Export Preset:"
#~ msgstr "Presets de Exportación:"

#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."

#~ msgid "Fragment"
#~ msgstr "Fragmento"

#~ msgid "Lighting"
#~ msgstr "Iluminación"

#~ msgid "Global"
#~ msgstr "Global"

#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
#~ "el padre primero."

#~ msgid "File exists"
#~ msgstr "El archivo ya existe"

#~ msgid "Valid path"
#~ msgstr "Ruta válida"

#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
#~ "wmem), pero se especificaron puertos no secuenciados."

#~ msgid "Cannot go into subdir:"
#~ msgstr "No se puede acceder al subdir:"

#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"

#~ msgid "Insert Keys (Ins)"
#~ msgstr "Insertar Claves (Ins)"

#~ msgid "Top (Num7)"
#~ msgstr "Cima (Num7)"

#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Fondo (Shift+Num7)"

#~ msgid "Left (Num3)"
#~ msgstr "Izquierda (Num3)"

#~ msgid "Right (Shift+Num3)"
#~ msgstr "Derecha (Shift+Num3)"

#~ msgid "Front (Num1)"
#~ msgstr "Frente (Num1)"

#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Detrás (Shift+Num1)"

#~ msgid "Perspective (Num5)"
#~ msgstr "Perspectiva (Num5)"

#~ msgid "Orthogonal (Num5)"
#~ msgstr "Ortogonal (Num5)"

#~ msgid "Selection (F)"
#~ msgstr "Slección (F)"

#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"

#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "Cambiar Interpolación de Loop de Anim"

#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."

#~ msgid "Load Layout"
#~ msgstr "Cargar Layout"

#~ msgid "Scale Region Editor"
#~ msgstr "Editor de Regiones de Escalado"

#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr ""
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."

#~ msgid "New Scene Root"
#~ msgstr "Nueva Raíz de Escena"

#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"

#~ msgid "Binds (Extra Params):"
#~ msgstr "Binds (Parametros Extra):"

#~ msgid "Method In Node:"
#~ msgstr "Método En el Nodo:"

#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"

#~ msgid "Edit Connections.."
#~ msgstr "Editar Conecciones.."

#~ msgid "Set Params"
#~ msgstr "Setear Params"

#~ msgid "Live Editing"
#~ msgstr "Edicion al Instante"

#~ msgid "File Server"
#~ msgstr "Servidor de Archivos"

#~ msgid "Deploy File Server Clients"
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"

#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"

#~ msgid "Node Group(s)"
#~ msgstr "Grupo(s) de Nodos"

#~ msgid "Plugin List:"
#~ msgstr "Lista de Plugins:"
